Narrative - Branching Dialogue


The Lonely Odyssey

About the Project
The Lonely Odyssey is a text-based narrative with a non-linear story game made on Twine. It was developed during the Narrative Game Jam, in 48 hours, on behalf of the Online School by Alla Dovhalyuk. The Lonely Odyssey made it to the 1st place :)

My Involvement
My responsibilities were planning and laying out the non-linear story, as well as writing descriptions and dialogue.

Links
Play on Itch.ioGame Jam Ratings



About The Lonely Odyssey


A long time ago, in the highest tower of a faraway kingdom, lived Magus, a lonely wizard with tremendous power. Magus was a bitter old man who resented the cruel world and all who lived in it. One day, he gathered his power and conjured a mighty orb, inside which he created his own world. A world without those pathetic humans that brought him only pain and suffering. But as Magus cast his spell, something went wrong... The orb shattered into four pieces. These glowing shards scattered across other worlds, full of dangers and mysteries. Armed with his wisdom and an old spellbook, Magus is determined to find the pieces and restore the orb.

Screenshots from the Game

Credits


- Viktoria Karpenko - Game Designer
- Anna Babanina - Narrative Designer
- Yevgeny Blinov - Game Writer, Non-linear Story Designer
- Egor Iakobson - Game Designer, Programmer, Sound, and Visual Designer

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